Four-player matches, for example, are gloriously chaotic affairs with their own special strategies. Some match types lent themselves well to our style. The pacing of WWE All Stars is very different when compared with previous WWE games. GS: Can you talk about the creative process behind coming up with these game modes? How you went from the initial batch of ideas to what ultimately made it into the game?ĭF: Ultimately it was about the gameplay. In the Tag Team path, players battle to face D-Generation X, comprised of Triple H and Shawn Michaels, for the WWE Tag Team Championship. In the WWE Superstars path, players compete to face Randy Orton for the WWE Championship. In the WWE Legends path, players face Undertaker with Paul Bearer for the World Heavyweight Championship. Each of the three paths has accompanying cinematics voiced by the real-life WWE Superstars.
Path of Champions is a fighting-game-style mode with a series of three 10-match ladder progressions. WWE Legends and WWE Superstars who have never competed against one another now appear to have actual rivalries going. WWE really knocked it out of the park with these videos. Each of these matchups has an accompanying video package highlighting the buildup to the match. In the Superior Lifestyle matchup, beer-drinking hell-raiser "Stone Cold" Steve Austin faces off against the straight-edge CM Punk to determine the better role model. Who else would compete for Greatest Big Man besides Andre the Giant and Big Show? Other matchups focus more on personality or lifestyle than physical attributes. These 15 matches pit WWE Legends of yesterday against WWE Superstars of today to determine the best of the best in a number of categories. We also wanted to make certain that all of our match types were playable online.įantasy Warfare is a mode that will have huge appeal to WWE fans. All of these decisions were made to support the pacing of the game and eliminate anything that took away from the depth of the combat system. In Steel Cage matches, your ability to escape is tied to the amount of damage you do to your opponent, forcing players to mix it up rather than simply attempting to climb out right from the start. Standard Tag Team has been replaced by Tornado Tag, where all four competitors are in the ring at the same time. There are no count outs or rope breaks, and the only way to get disqualified is to bash your opponent repeatedly with an object. GS: How about the more "out there" match types? Tell us about the other modes in WWE All Stars and what players should expect out of these.ĭF: We have taken a number of liberties with the standard WWE match rules in order to better accent our gameplay style. These modes are similar to the ladder progressions you find in modern fighting games but with a unique WWE style. In addition, we added two progression modes: Path of Champions and Fantasy Warfare. 1, Triple Threat, Fatal 4 Way, Tornado Tag, Elimination, Extreme Rules, and Steel Cage.
Ultimately, we went with the match types that best supported our fast-paced, over-the-top and arcade-style gameplay.
What are the standard game modes that you knew you had to have in the game-those cornerstones of any wrestling title? How are you trying to make them stand out in All Stars?ĭavid Friedland: When we began development on WWE All Stars, we looked at every major match type in WWE history and prototyped most of them. Such a game seems like a great opportunity to get creative with the usual selection of match types, so we chatted with senior designer David Friedlander to see what fans can expect from All Stars' various game modes. If you've been following WWE All Stars, you'll know that the game offers an over-the-top style of wrestling where little things like rules and physics don't carry a lot of weight. THQ San Diego walks us through all of the game modes in the upcoming arcade brawler.